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Gnomeface

174 Game Reviews

25 w/ Responses

This game really needs a restart button and a way to look around the course.

The courses are fun and I want to pursue good scores on them, but right now it's too tedious. I'd have to throw the ball around until I get a feel for the map, exit back to levels, reselect the level, then go for the score. I'm not willing to do that for so many courses, so instead I'm just rushing through the levels and not really taking my time to enjoy the design.

Edit: No resets was a misunderstanding, thanks dev.
Being able to pan the camera around would still be nice so I can see where I'm shooting on long maps, but I'll look forward to the next game!

Aleksander-Sats responds:

On the main menu, there is a help section where everything in the game is explained including how to reset, I highly would suggest reading it, as it is very helpful! :)

You can also zoom out and in with the scroll wheel, though it might be better to go to settings and move the camera zoom slider instead as you scroll the whole page when attempting to scroll. There isn't much we can do about that unfortunately, as it's a limitation of the website not our game. Scrolling however works fine if you toggle fullscreen!

Hey, nice start. just a few problems for me
- The "room" system doesn't really help me in any way since I'm just in an open field, but it makes the camera really janky. Often hard to see enemies that are close to me because they're technically in the next room.
- The auto targetting makes the game more boring than if I got to aim, and it disables target prioritization. It really sucks shooting at some random slime while an ogre is on my case. Hard to use magic AoE properly too. I'd rather do it myself.
- I'd really like item and buff descriptions before I buy/choose.

ErikSwahn responds:

Thanks for letting me know! I suppose the room mechanic is not serving enough reasons right now and I am thinking of a way to fix the auto target system.

The move points and the new mushrooms are a very interesting addition to the game, this is great work

Im enjoying the game.
It'd be nice to have more information to make better strategic decisions.
The 2 biggest gaps that I had to figure out myself were -
whats the impact of deck size? I.e., is a fixed number of cards drawn from the deck or does a larger deck give better odds of equipment on the board? If it's fixed, how many cards are drawn?
Can we see what a card upgrade will do before upgrading?

MaxBytes responds:

The "see what you upgrade" is now live in the latest version of the game.

As for the other suggestions: yes, I will improve on those parts and show players more stats like the how many cards from each deck will be drawn etc... really good feedback, thank you so much!

What music did you use for 4 AM saturday?

Really fun game.
Very big issue: At high saw speeds, the saw will clip through enemies harmlessly. It looks like the saw only cuts when it's rendered regardless of how fast it's spinning, so there are "gaps" in the saw's coverage when it gets fast.

"Woow what if robots take our jobs."
John deere tractors take the jobs of hard working, ox-raising farmers. And the iron plow took the jobs of farmers who used wood before it. Less labor produces more food. It's a multiplier on productivity, which means the farming profession can't employ as many people.
This is strictly a benefit to you. Even if you're a low performer and get laid off, working a bottom 10% job in 2023 in a first or second world country gives you a higher quality of life than the vast majority of humans throughout history.
That's because the multipliers on productivity available to us today make every second you spend working more valuable. You are producing more, and buying more easily produced goods, than similar efforts would net you in the past. Technology is literally giving you back seconds, minutes, hours, and years of your life. If you're getting laid off of a factory line in 2023 because a little robot cart can drive around parts without you behind the wheel, then in 1023 you'd be working 18 hour days in a field to produce measly yields of root vegetables. Instead of lamenting that you only get medium quality meals and slow internet, you'd be doing the math on which children you can feed and which have to die.
You have the option of living in the conditions of men in the past. Before the products of other men's minds made your time more valuable through the effort of theirs. You can eat horsebread, live in a mud shack, and die of dysentery. There's plenty of room for you in any major city. It would be far easier today than maintaining the same quality of life in the past.
Or you could work a part time minimum wage job and live in conditions thought irredeemable by today's standards, that would make you look like a king by the standards of yesteryear. Barely lifting a finger at home, barely lifting a finger at work.
Primitivism and all its forms are a measurably incorrect philosophy, not a valid idea.

Love the game. IMO the biggest issues are the music is grating and the fights got way too repetitive once youve already killed the same mob a dozen times before.

Despite some comments to the contrary, the visuals are not good.

Consider a hold-to-fire scheme. Right now any large enemy's health depends on how rapidly you mash the shoot key.

Sometimes I like to dig through my old comments and cringe at them. I invite you to do the same.

Age 26, Male

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