00:00
00:00
Gnomeface

25 Game Reviews w/ Response

All 174 Reviews

This game really needs a restart button and a way to look around the course.

The courses are fun and I want to pursue good scores on them, but right now it's too tedious. I'd have to throw the ball around until I get a feel for the map, exit back to levels, reselect the level, then go for the score. I'm not willing to do that for so many courses, so instead I'm just rushing through the levels and not really taking my time to enjoy the design.

Edit: No resets was a misunderstanding, thanks dev.
Being able to pan the camera around would still be nice so I can see where I'm shooting on long maps, but I'll look forward to the next game!

Aleksander-Sats responds:

On the main menu, there is a help section where everything in the game is explained including how to reset, I highly would suggest reading it, as it is very helpful! :)

You can also zoom out and in with the scroll wheel, though it might be better to go to settings and move the camera zoom slider instead as you scroll the whole page when attempting to scroll. There isn't much we can do about that unfortunately, as it's a limitation of the website not our game. Scrolling however works fine if you toggle fullscreen!

Hey, nice start. just a few problems for me
- The "room" system doesn't really help me in any way since I'm just in an open field, but it makes the camera really janky. Often hard to see enemies that are close to me because they're technically in the next room.
- The auto targetting makes the game more boring than if I got to aim, and it disables target prioritization. It really sucks shooting at some random slime while an ogre is on my case. Hard to use magic AoE properly too. I'd rather do it myself.
- I'd really like item and buff descriptions before I buy/choose.

ErikSwahn responds:

Thanks for letting me know! I suppose the room mechanic is not serving enough reasons right now and I am thinking of a way to fix the auto target system.

Im enjoying the game.
It'd be nice to have more information to make better strategic decisions.
The 2 biggest gaps that I had to figure out myself were -
whats the impact of deck size? I.e., is a fixed number of cards drawn from the deck or does a larger deck give better odds of equipment on the board? If it's fixed, how many cards are drawn?
Can we see what a card upgrade will do before upgrading?

MaxBytes responds:

The "see what you upgrade" is now live in the latest version of the game.

As for the other suggestions: yes, I will improve on those parts and show players more stats like the how many cards from each deck will be drawn etc... really good feedback, thank you so much!

Funny little game. Very enjoyable.

raulmorenotamayo responds:

Thank you!

Two directional movement is definitely the best.
Dashes felt unfair - there are attacks that take up most of your energy, and if you get a few in the row what can you do?

being-brin responds:

hey, solid feedback! what you can do is use the dash as a way to slow yourself down as well if you just dash for a tiny amount

Probably about as good as a pure typing game can be, you did a beautiful job.

One major area of improvement: Each line should either end with either one space or no spaces. A mix devolves into manually checking at the end of each line, and that slows down the typing and distracts from the content of the text.

EAtkin responds:

Yeah few other people have suggested that, I'm gonna try add it as an option

Perfect.

moorlandgames responds:

Thanks!

So life is actually a race where you need to temporarily stop to maximize average speed?

amidos2006 responds:

I can see your point but in the end, there is nothing, you end to die but if you always stop and watch the changes you will enjoy the game more. Also, you are not racing any other people, it doesn't matter where you will die :)

Came for the platforming, stayed for the ghost loli.

saantonandre responds:

Not a loli, she's something like 300-1000 years old, I believe
https://www.newgrounds.com/art/view/saantonandre/ghost-girl

So literally the whole game is buildup to one shot, and then it instantly cuts out once you take the shot? Why? Are you imitating hollywood movies with ambiguous ends? Cause this is just bad writing. Other than that the game was good, but that's a pretty big flaw.

Emptygoddess responds:

I disagree!

However I accept that you don't like it. That makes me sad. ; -;

Sometimes I like to dig through my old comments and cringe at them. I invite you to do the same.

Age 26, Male

Joined on 2/21/10

Level:
14
Exp Points:
2,098 / 2,180
Exp Rank:
28,579
Vote Power:
5.63 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
12
B/P Bonus:
0%
Whistle:
Normal
Medals:
3,463