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Gnomeface

177 Game Reviews

26 w/ Responses

Very cool.

Pretty sick. And riddle school is the shit.

I see the movement pattern is inspired by Death vs Monsters. Fun little game, surprisingly long.

Breakout is fundamentally boring, and the anime art is awful. I kinda feel bad since you obviously put thought into making things more interesting with powerups, negative events, varied clear conditions, jagged walls, and responsive character art.

But shit dude, it's breakout with an MS Paint anime girl.

So, one thing you need to pay attention to is the animations. I use "Dark Power" and my character flashes with golden light. I use bash, and my character also flashes with golden light. I'm not an artist either, but having appropriate animations for abilities goes a long way, they don't have to be elaborate.

Combat should also go faster. Once you line up your turn, you have to wait and watch as all the actions are slowly executed. Try cutting your animations down to a few frames, and maybe look into plugins that allow the player to skip animations altogether.

I could rant about game design forever, but instead I'll wrap this review up by saying the core abilities are nice, and I liked the enemies and their tactics. Try using smaller numbers at the beginning, there's no reason to attack for 100 against a rat with 500 health, when you can hit for 1 against a rat with 5 health. Your actions feel more meaningful that way, and force larger variance in ability damage. I know RPG maker doesn't really support neurotically small numbers, but you can get them a lot lower than 100.

Interesting game, although the winning strategy would be to never accept a vampire that can kill you through losing 5 straight games. It happens all too often that the first or second card you pick is a vampire. I just lost 1200 blood and died by unlocking the 100x vampire and then picking a vampire card on the 1st or 2nd card 5 times in a row.
That means the meta would just be spamming lower stake runs for a slight average gain until you cap out, which is incredibly tedious.

Solid, but it seems things don't respawn when offscreen which is a major issue.
Still a nice little game.

That's pretty tough to beat, but I've had a worse date.

Fun idea, and great art. My only complaint is that button mashing should never be a mechanic. Once there are a few of the heavy items on-screen, it just becomes a matter of clicking as fast as possible.

Sometimes I like to dig through my old comments and cringe at them. I invite you to do the same.

Age 26, Male

Joined on 2/21/10

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