It's meh, but it's not an incremental game.
It's meh, but it's not an incremental game.
It's like if Riddle School were considerably worse.
Came for the platforming, stayed for the ghost loli.
Not a loli, she's something like 300-1000 years old, I believe
https://www.newgrounds.com/art/view/saantonandre/ghost-girl
This is what newgrounds is for.
The art and progression are nice, but the choices arbitrarily lead to success, failure, or different paths. It's not really choose your own adventure, it's like a guessing game with maybe one or two obviously wrong choices per guess. Your choices should be more directly linked to the outcome.
Now this is how you make a platformer. I've been really tired of all the cliche movement gimmicks everyone thinks will set them apart, level design is how you make your game shine. Polished graphics and good music helps.
Pretty apparent what the message was supposed to be from the beginning, which isn't necessarily bad, but the message is pretty base and the gameplay is non-existant. The art and music are good and go together well though.
A lot of fun and intuitive controls. The levels were interesting and challenging. I think it's a huge step up from sisypush.
I didn't know Sisyphus's boulder was made of paper mache coated in lightweight rubber.
Sometimes I like to dig through my old comments and cringe at them. I invite you to do the same.
Age 26, Male
Joined on 2/21/10